![]() ![]() Holmes' Murder Castle on his island in Lake Michigan and offers the group his hotel for filming. That is until, out of the blue, they get a call from a mysterious man, who introduces himself as Granthem Du'Met. On October 26, 2022, Lonnit Entertainment, consisting of presenter Kate, cinematographer Mark, lighting technician Jamie, sound engineer Erin and their producer Charlie, are struggling with the production of the final episode of their series " The Architects of Murder". Throughout the game, the player interacts several times with the Curator, who summarizes the decisions made by them and offers them hints. He coldly explains his role as a recorder of the player's story and talks about basic gameplay mechanics before saying goodbye, telling the player that "the game is afoot". After the murders, Holmes goes to welcome new guests and new victims to his hotel.Īs the prologue ends, the player enters the repository, where they are met by the Curator. Confronting Holmes, he can attack him or run away, but both choices result in his death. Jeff arrives in the bathroom but is too late to save his wife. It turns out to be Holmes, who immediately attacks Marie, killing or mortally wounding her. Meanwhile, Marie bathes when a figure enters the room, who she mistakes for Jeff. Having rejoiced over their luxurious suite, the spouses splits up, with Marie going to take a bath and Jeff going to the lobby to buy a shaving kit.Īs Jeff walks down the hall, he nearly falls into a deadly trap. Once at the hotel, the Whitmans are greeted by its owner, Henry Howard Holmes, who checks the couple into a room before going back to his business. Let's just hope the main game lives up to the hype when it releases some time in 2022.In 1893, during a trip to the World's Fair Columbian Exposition, honeymooners Jeff and Marie arrive at the World's Fair Hotel. The fact it can still ramp up excitement is a testament to the art style and gameplay we've seen so far. Little Devil Inside comes away from State of Play as the most unique game showcased despite little being known about what it's actually about. Outside of these details, we still don't know a whole lot, but I like it that way. We also know that Billy is a 19th-century adventurer-for-hire who travels around the world exploring supernatural phenomena while trying to survive, with the overall aim being to fill an encyclopedia of sorts of creatures and occurrences. There's no fast travel in Little Devil Inside but, from what we've seen, exploring and traveling appear to be part of the fun. Following the event, a PlayStation Blog post explained that, regardless of the mission at hand, Billy will be able to explore the world map either on foot, on mule, in vehicles, or on a train. While the trailers have been somewhat confusing but brilliant, outside of State of Play there has been some light shed on Little Devil Inside. It's utterly bizarre and, as someone who is usually pretty invested in the narrative, I don't even care what the story is - I just want to jump into this gothic, occasionally miniature world. ![]() The trailer moves quite quickly after that, not telling us too much but revealing sandy and snow-clad worlds, a cooking feature, and. We then cut to Billy fighting angry marshmallows that look like they've swallowed a bunch of magician scarves, with the narrator telling us that, since the mansion incident, stuff like this keeps happening to Billy - poor Billy. The trailer quickly moves on after that, but that moment appears to be the kick-off of the story. We see this as Billy goes to the mansion, which simply screams "horror movie", with tight-angled views and tentacle-like scribbles across the wall, before being tricked by what seems to be the owner who pushed him into a pool with a monster. The aesthetic overall is beautifully niche, adding a wholesomeness to a game that seems to embrace its dark side too. Instead, it appears to adopt a more real-time third-person gameplay view, which in itself is also unique, with the characters looking almost figurine-like. The main gameplay isn't like this though. Billy can interact with the other large (in comparison to the other elements of the world) people and encounters he comes across, with the trailer showing him asking an old lady for directions and trying to move some sheep out of the road. ![]()
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